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TheShow's League Rules Page

General Rules

This is a prestigious league that doesn't just allow anyone to join, so please respect this honor by respecting this league, its leadership, its rules, and its other GMs. We have GMs in TheShow that have been in TheShow since 2004 and 2005. This league is very important to a lot of people, and we ask that all our GMs treat it with a higher regard than just a casual hobby league.

All general managers in TheShow are expected to treat this league, the website, the league files and operations, the leadership and other general managers with respect, in all interactions. Harassment of any kind is not tolerated. All general managers in TheShow are expected to act like respectful adults at all times. Any abuse or conduct deemed inappropriate can and will likely be responded to with the immediate removal of that general manager, sometimes even without warning.

    1. Extension Amounts: Owners can offer contract extensions to any of their players that will listen at any time during the season. Some players will refuse to negotiate, and the league has no control over this. Player extensions can be offered for any number of years and at any value that the team can afford. The league has passed rulings to limit excessive incentives offered to players to avoid bench players being offered huge incentives with small contracts, jeopardizing the realism of the league. These rulings apply for contract extensions as well as Free Agent contracts offered at any time. All team owner's should pay special attention to these Contract Incentive Rules as the penalties can become harsh if broken.
    2. Annual Salaries: Another area that TheShow's front office has decided to increase regulation above what the game allows, is when it comes to the amounts offered from year to year. Some General Managers have figured out ways to load a contract with drastically different annual salary values, where the total contract could have huge annual values at the front end of the contract, or towards the back end of the contract. This allows teams to get the total value of the salary high enough that the player finds the deal more desirable, but because the player engine doesn't see the drastic annual values, General Managers are somewhat "gaming" the game engine to get them to accept contracts that real players would likely not accept. Because of this, TheShow has implemented the following guideline regarding annual salary amounts:
      • The lowest annual salary amount offered must be within 50% of the largest annual salary amount offered, including option years.
        • Therefore an offer of 3 years, the first being $3M, the second being $6M and the third being $9M would be invalid, since $3M is less than half of $9M. If this General Manager wanted to offer a highest annual salary of $9M, the lowest amount offered would have to be at least $4.5M.
        • Another example would be an offer of 5 years, where the first season is $12M and the remaining 4 seasons are $6M. This offer would be allowed, since no annual salary is less than half of the highest value.
    3. Buyouts: Team Option buyout values must be at least 25% of the value of that option year's salary value. Player Options and Vested Options do not need to have any buyout values.
    4. Option Years:
      1. The value of the option years must be within 25% of the contract's highest annual salary value.
      2. The total number of option years must be less than or equal to the total number of guaranteed years in the contract.
      3. Player Options cannot come after Team Options or Vested Options, if multiple options years are used. This is to prevent a GM from backloading a desirable high salary player option at the end of a contract that the GM has no intention of honoring, but uses just to entice the player to sign the contract or extension.
    5. Vested Option Criteria: The criteria to determine a vested option year, must follow the same guidelines as Contract Incentives as shown under Rules 2.B.1-4 below, listed as "Other Restrictions."
  1. All GM's should pay close attention to the following as these rules affect both Free Agent contracts offered as well as contract extensions offered, no matter when the offer is made (off-season or during the season).
    1. The TOTAL value of all types of incentives (Minimum # of Innings Pitched, All-Star Selection, and Cy Young Award Bonus or Minimum # of At-Bats, All-Star Selection, and Silver Slugger Bonus) must not exceed the higher of:
      1. $500,000; or
      2. 25% of the lowest annual contract offered to the player.
    2. Other restrictions:
      1. Amount of At-Bats must be 550 or less*; and
      2. Innings pitched for pitchers with stamina greater than or equal to 11 must be the lesser of the maximum number of innings pitched in a major league season for this pitcher or 180 Innings Pitched*; and
      3. Innings pitched for pitchers with stamina less than 11 must be 80 Innings Pitched or lower*; and
      4. Cy Young Award bonuses for pitchers with stamina less than 11 must be $1,000,000 or less (unless lowest salary is less than $4,000,000, in which case, refer to rule 2.1.1&2).*.
      * NOTE: If a player asks for a contract incentive that is illegal by these rules, please email a screenshot of your game screen with his request to the Commissioner as soon as possible, or know that the contract may be nullified, altered, or adjusted without warning, to make it fit within the rules.
    Penalties for illegal contracts
    If the violation(s) (one or more on the same contract) was a slight oversight of a rule and the illegal contract did not pose as a better alternative to the same deal without the violations, the contract will be corrected for contract extensions.

    If the offending contract was in a bid for a free agent, the player will just be assigned back to the free agency pool, and the team will not have any further financial penalties assessed, even if there are multiple, infractions, as long as none of the infractions would have benefited the general manager more than a legal contract of the same value.

    If there are infractions that do appear to be in the benefit of the general manager, ie a contract that manipulated the player into signing a contract or extension when a legal contract of the same values would have been less benefit to the player, penalties are assessed:
    1. First Time Offence: Player is released to Free Agency and the team pays 25% of the current year contract amount, except in the case of when a player is still arbitration eligible, in which case, the extension will be removed and the General Manager is penalized 25 Incentive Points.
    2. Second Time Offence: Player is released to Free Agency and the team pays the current year contract amount, except in the case of when a player is still arbitration eligible, in which case, the extension will be removed and the General Manager is penalized 100 Incentive Points.
    3. Third Time Offence: Player is released to Free Agency and the team pays the entire contract over the entirety of the contract, and the General Manager is penalized 100 Incentive Points.
    4. All Subsequent Offences: General Manager is penalized by losing 250 Incentive Points and all draft picks (all rounds, not just tradable rounds) for the next draft.
  2. This is a breakdown of any other rules that do not fit under the above categories.
    1. Maximum Ticket Prices: Teams will continue to have the freedom to set and tweak their team's ticket prices throughout the entire season. However to avoid having teams attempt to 'Game the system', we will be setting maximum limits to the ticket prices allowed.
      1. Pre-Season through Regular Season: The maximum a team is allowed to set their ticket price is $150 per ticket.
      2. Post-Season through Off-Season: The maximum a team is allowed to set their ticket price is $200 per ticket.
      3. Penalties: Teams will be penalized 15 Incentive Points for each sim that they go over the mark, after the team has been warned. TheShow's leadership will be lenient with regards to enforcing this rule if it appears to be an inadvertant oversite.
    2. Roster Limits: The game will police the roster limits based upon the settings we currently are using in-game:
      1. Maximum Roster Sizes:
        1. Major Leagues - 25 Players (Exception being after the September 1st Expansion when that limit is increased to 40)
        2. AAA Leagues - 30 Players
        3. AA Leagues - 35 Players
        4. A Leagues - 40 Players
        5. Shore Season A Leagues - 45 Players
        6. Rookie Leagues - No Maximum, since the game assigns players to this level after drafts and trades.
      2. Minimum Roster Sizes:
        1. All levels must have a minimum of 15 players on their roster when games are scheduled to be played in the current sim period. Of those 15 players, at least 8 must be position players and at least one must be a pitcher.
        2. The Major League Roster must have at least 22 players active and healthy when games are scheduled for the current sim period.